TRIBE SOCCER GAMEPLAY
(Read below for full details)
Adult League Game Play
Game Duration: 25 minute halves
Continuous Game Clock
All Restarts are Direct Kicks (except kickoff)
Youth League Game Play
U6-U12: 20 min halves
U13-U18: 25 min halves
Continuous Game Clock
All Restarts are Direct Kicks (except kickoff)
Player Uniforms:
All players must wear uniforms of the same color. Goalkeepers MUST wear uniforms that will distinguish them from the rest of the players on both teams. In the event of a color conflict among teams, the team listed first on the schedule is the home team and is responsible to change into alternate uniforms. If the home team does not have alternate uniforms, the referee reserves the right to make them forfeit the game. Teams will NOT be allowed to play shirts versus skins.
We recommend each team choose a light and a dark colored jersey so they will always have a back up to change into when teams match.
The only shoes that will be permitted on the field will be “athletic” shoes, indoor soccer shoes, or turf shoes. No Cleats of any kind are permitted on the field.
If a leg or arm brace must be worn, any metal areas must be covered to the point where it does not pose a danger to other players. Any cast worn must be properly padded to the satisfaction of the referee and management.
Players must remove all jewelry before entering the game. This includes but is not limited to earrings, watches, necklaces, bracelets, rings, and hats.
Shin guards are mandatory for all players: Any player who is not wearing shin guards will not be allowed to play. Shin guards are mandatory for adults and youth.
Safety headgear is allowed.
ROSTER and PLAYER FORMATS
U6-U12
5v5 Games (4 field + 1 goalkeeper)
Maximum roster size of 10
*If divisions are combined for U11-U12, Headers ARE allowed by referees
U13-Adult
4v4 Games (3 field + 1 goalkeeper)
Maximum roster size of 10
Adult COED
4v4 Games (3 field + 1 goalkeeper)
Maximum 2 males on field at any time
Maximum roster size of 10
Player Rosters
SOCCER BALL SIZES
U6-U8: Size 3
U9-U12: Size 4
U13+ : Size 5
League and Tournament Scoring
Win: 3 points
Loss: 0 points
Draw: 1 point
Rankings will be based on the accumulated point total a team has earned. If teams have identical point totals, the following tiebreaker system will apply:
CHAMPIONSHIP GAME TIES
If teams are tied after regulation time in a championship game, there will be a shoot-out. Each team takes turns shooting at goal from the penalty mark, with the goal only defended by the opposing team's goalkeeper. Each team has five shots which must be taken by different kickers; the team that makes more successful kicks is the winner. Shoot-outs finish as soon as one team has an insurmountable lead. If scores are level after five pairs of shots, the shootout progresses into additional "sudden-death" rounds.
SUBSTITUTIONS
Teams have unlimited substitutions. Substitutions can be made on any dead ball restart when the ball is in your possession. Substitutions are also allowed after the goalkeeper makes a save and holds the ball (all substitutions must be approved by the referee).
REFEREES
If the ball hits a referee and possession changes as a result, the referee may stop the play and award an uncontested drop ball to the team that previously had possession. If the ball hits a referee and possession does not change, the referee may use his/her discretion to allow the play to continue.
GOALKEEPERS
Goalkeepers may use their hands inside the penalty area.
No Pass Back: Goalkeepers may not use their hands if the ball is intentionally passed back from a teammate.
Goalkeepers must distribute the ball within 5 seconds of gaining possession.
Goalkeepers can throw, roll, dribble, pass, or drop-kick.
NO PUNTING.
Goalkeepers cannot score directly from a drop kick
Goalkeepers cannot score from inside their penalty box
CAUTION CARDS and PENALTIES
BLUE CARD: Hard fouls or multiple fouls that warrant more than just a free kick
YELLOW CARD: Hard foul, dangerous play, unsportsmanlike conduct, retaliation
RED CARD: Player endangerment, verbal assault, excessive fouls, or fighting
BLUE = 2 minute penalty (expires if goal is scored)*
YELLOW = 2 minute penalty (expires if goal is scored)*
2nd YELLOW = RED = 2 minute penalty (must serve full 2 minute penalty) *Player misses next match
STRAIGHT RED = Player ejected and misses next match. (NO exceptions) Team must play one player down.
*2 minute penalties: Team must remove player from the field. Exception for goalkeeper: Designated Player may serve the 2 minute penalty for the goalkeeper.
FOR THE GOOD OF THE GAME
Any fighting will result in red cards for players involved. Fighting that involves the majority of a team will result in the team being expelled from the league. Players or teams with multiple infractions will be suspended from future seasons.
Unsportsmanlike Conduct Penalties
Encroachment: Intentionally interfering with the taking of a free kick by being within 10 feet of the ball. The offensive team does not have to ask for the 10 feet.
Delay of Game: Intentionally touching the ball which causes a delay in the restart of play.
Persistent Infringement: A fourth foul committed by the same player during the first or second half of play.
Spitting On The Turf: For health and sanitary purposes.
OPEN REGISTRATIONS